![]() Skills Bluff +9, Diplomacy +6, Disguise +9, Escape Artist +7, Handle Animal +9, Intimidate +13, Knowledge (religion) +5, Perception +3, Ride +9, Sense Motive +4, Spellcraft +7, Stealth +14 Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth Str 14, Dex 20, Con 14, Int 13, Wis 11, Cha 21įeats Power Attack, Weapon Finesse, Weapon Focus (rapier) Special Attacks Channel Energy 3d6, smite goodĪntipaladin Spells Prepared (CL 2nd concentration +7):ġst (3/day)- summon monster i, disguise self, litany of weakness Init +7 Senses low-light vision Perception +3ĪC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)įort +11, Ref +11, Will +10 +5 bonus vs. Having said that, perhaps this build would suit you. My best advice to you would be to not mix these two characters. Either your Lawful Good character will not be able to be played as a Lawful Good character, your Chaotic Evil character will not be able to be played as a Chaotic Evil character, or the two characters will have such strife between them that little will get done (and they may eventually turn on one another). One final note, I'm willing to use any race too.įirst, let me start by saying that this is a bad mix. It doesn't have to be an optimized build, just a usable one. I just thought the idea was neat and was seeing what I could do with it. ![]() I'm really willing to bend any which way with this. Also, I'm thinking about using a scimitar and picking up Dervish dance which will allow me to use Dex to damage and hit. I was thinking on sticking with the antipaladin until I could pick up Shadowdancer and then run the character through that entire class. The other character in the group is a LG Ranger (yeah I know CE and LG working together is a bad idea) whose focus is on TWF. According to our GM most of our time will be spent up north and we won't be in Varasia for very long. I'm in a two person homebrew campaign that will start us in Sandpoint and take us up to the Lands of the Linnorm Kings. I need some help with an idea for a new character.
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